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	<title>Highbrow Games</title>
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	<link>http://www.highbrowgames.com</link>
	<description>We Go There!</description>
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		<title>Bro Cards!</title>
		<link>http://www.highbrowgames.com/archives/962</link>
		<pubDate>Sat, 25 Jan 2025 04:04:42 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=962</guid>
		<description><![CDATA[If you&#8217;re missing highbrow vibes, check out https://brocards.com! From the founder of Highbrow Games. Get your bros the greeting cards they deserve!]]></description>
				<content:encoded><![CDATA[
<p>If you&#8217;re missing highbrow vibes, check out <a href="https://brocards.com">https://brocards.com</a>! From the founder of Highbrow Games. Get your bros the greeting cards they deserve!</p>
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		<title>Fart 101 &#8211; Still &#8220;Going&#8221; Strong!</title>
		<link>http://www.highbrowgames.com/archives/953</link>
		<pubDate>Tue, 23 May 2023 06:31:25 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=953</guid>
		<description><![CDATA[Get it on the Microsoft Store here &#x1f4a9;]]></description>
				<content:encoded><![CDATA[
<p>Get it on the Microsoft Store <u><a href="https://apps.microsoft.com/store/detail/9WZDNCRDD9KQ">here</a></u> <img src="https://s.w.org/images/core/emoji/11/72x72/1f4a9.png" alt="💩" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Project Rap on the Marketplace!</title>
		<link>http://www.highbrowgames.com/archives/863</link>
		<pubDate>Wed, 11 Sep 2013 01:57:38 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=863</guid>
		<description><![CDATA[Here it is! Time to bust out some dope rhymes!]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><span style="font-size: large;">It&#8217;s here! Check out our <span style="text-decoration: underline;"><a title="Project Rap" href="http://www.highbrowgames.com/project-rap">Project Rap</a></span> page for more info!</span></p>
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		<title>Avatar Plank-A-Versary</title>
		<link>http://www.highbrowgames.com/archives/739</link>
		<pubDate>Mon, 22 Oct 2012 08:38:16 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=739</guid>
		<description><![CDATA[Here it is - the elusive comma-of-success!]]></description>
				<content:encoded><![CDATA[<p>Well, it&#8217;s been one year since Avatar Planking was released, and coincidentally, it&#8217;s hit 1,000 ratings.  Like, exactly 1,000.  Back in the day I used to think that if your XBLIG game got to 1,000 ratings, it mean your game had done fairly awesomely (loose terms, I know).  I also had a formula/theory that it mean you&#8217;d made about $10,000.  I can now state that the former might or might not be true depending on your expectations, but the latter is most definitely not true.  I wonder if it could be true for a less controversial product.  Anyway, here it is &#8211; the elusive comma-of-success!</p>
<p><a href="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2012/10/AvatarPlanking.png"><img class="aligncenter size-full wp-image-741" title="AvatarPlanking" src="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2012/10/AvatarPlanking.png" alt="" width="237" height="150" /></a></p>
<p>&nbsp;</p>
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		<title>Fun With Sales Data</title>
		<link>http://www.highbrowgames.com/archives/676</link>
		<pubDate>Fri, 10 Aug 2012 19:36:41 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=676</guid>
		<description><![CDATA[Basically, ratings don't matter unless they're really, really high.]]></description>
				<content:encoded><![CDATA[<p>I thought it would be fun to do some number-crunching on my sales data.  I took all of my XBLIGs that have been out for more than 9 months, plotted rating vs sales, and added a <span style="color: #0000ff; text-decoration: underline;"><a title="Linear Regression" href="http://en.wikipedia.org/wiki/Linear_regression" target="_blank" rel="noopener"><span style="color: #0000ff; text-decoration: underline;">line of best fit</span></a></span> to the plot.  Because there are only five points, it&#8217;s obviously not a very reliable line, but hey, just for kicks, right?</p>
<p>(Note that ratings are from XboxIndies.com, which aggregates the ratings from Xbox.com&#8217;s different regions.)</p>
<p><img class="aligncenter wp-image-679" title="RatingvsSales" src="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2012/08/RatingvsSales.png" alt="" width="610" height="377" /></p>
<p>&nbsp;</p>
<p>There ya go &#8211; higher ratings = lower sales!  For every 0.2 stars your game gets, expect to lose 1000 sales!  At around a rating of 3.8, Microsoft will probably start taking money from you and giving it to your customers.  Yay math!  Seriously though, in terms of sales, ratings have little influence.  Below I&#8217;ll talk about the individual products (in order of their release) and what impacted their sales (at least according to the info I got from talking to customers)</p>
<p><span style="color: #0000ff; text-decoration: underline;">Barf and Beer</span> (2.79): It was the first drinking game on Xbox, and pretty crass.  The mediocre rating didn&#8217;t matter of course.  It was both loved and hated,  and spent several weeks at the #1 downloaded spot. Back in the day (2009) you didn&#8217;t get rich for that, but because it cost $2.50 (400 MSP) at the time (the lowest price point available), B&amp;B has brought in the most <em>money</em> of any product I&#8217;ve released.  Frankly though, I don&#8217;t think it would pass in today&#8217;s caustic peer review environment, (one person actually failed it for being too gross, but you can get away with just a single failure).</p>
<p><span style="color: #0000ff; text-decoration: underline;">Avatar Boogie</span> (2.41): Highest quantity of sales and the lowest rating.  It was one of the first avatar products; for months, Microsoft had somehow managed to avoid releasing any decent avatar games after avatars came out, so people were starving for avatar-related content. Avatar Boogie didn&#8217;t allow players to use <em>their own</em> avatars though, which contributed to the low ratings (sadly, the feature was banned in review on a technicality).</p>
<p>In <span style="color: #0000ff; text-decoration: underline;">Avatar Boogie 2</span> (3.45), I worked around the no-player-avatar limitation and added a ton of music and dances.  People rated it way higher than the first version (and the highest of any of my products), but it didn&#8217;t mean they bought it. Was that because Avatar Boogie-ing wasn&#8217;t novel anymore?  Because there were more avatar products out?  Box art didn&#8217;t draw people in?  Probably a mixture.</p>
<p><span style="color: #0000ff; text-decoration: underline;">Console Info</span> (2.82):  It sold okay for what it was.  Its main selling point is that it measures the speed it can access your hard disk or USB stick, which makes it a very niche app.</p>
<p><span style="color: #0000ff; text-decoration: underline;">Avatar Planking</span> (2.81) created a firestorm of anger and indignation on the internet, especially among the type of people who just sit around and find things to become outraged at.  But that, and probably the ridiculous boxart and screenshots compelled a ton of people to download it, and I think the people who played appreciated the humor, even as they shook their heads.  It is on-track to pass Avatar Boogie and become my #1 game in terms of overall sales.</p>
<p>So basically, ratings don&#8217;t matter unless they&#8217;re really, really high.  An average rating doesn&#8217;t mean your stuff can&#8217;t be awesome.  The Wayans Brothers have already proven this in the movie industry.  I also recommend reading this <span style="color: #0000ff; text-decoration: underline;"><a title="XBLIG Myths" href="http://gamasutra.com/blogs/ThomasSteinke/20120726/174826/The_Myths_about_Xbox_Live_Indie_Game_Development.php" target="_blank" rel="noopener"><span style="color: #0000ff; text-decoration: underline;">awesome article</span></a></span> written by DigitalDNA games, one of the more successful devs on the service.  It breaks down reasons why games succeed or don&#8217;t, and my findings are consistent with it.</p>
<p>Now here are the actual numbers for you to enjoy/revile.  May your ratings be either super-high or super-irrelevant!</p>
<table style="width: 339px;" border="0" cellspacing="0" cellpadding="0">
<colgroup>
<col width="130" />
<col width="82" />
<col width="46" />
<col width="39" />
<col width="42" /></colgroup>
<tbody>
<tr>
<td width="130" height="20"></td>
<td width="82">US Rating</td>
<td width="46">Rating</td>
<td width="39">Sales</td>
<td width="42">Trials</td>
</tr>
<tr>
<td height="20">Barf and Beer</td>
<td align="right">2.75</td>
<td align="right">2.79</td>
<td align="right">5506</td>
<td align="right">87856</td>
</tr>
<tr>
<td height="20">Avatar Boogie 1</td>
<td align="right">2.5</td>
<td align="right">2.41</td>
<td align="right">6467</td>
<td align="right">33146</td>
</tr>
<tr>
<td height="20">Avatar Boogie 2</td>
<td align="right">3.5</td>
<td align="right">3.45</td>
<td align="right">2061</td>
<td align="right">16089</td>
</tr>
<tr>
<td height="20">Console Info</td>
<td align="right">2.75</td>
<td align="right">2.82</td>
<td align="right">1406</td>
<td align="right">16333</td>
</tr>
<tr>
<td height="20">Avatar Planking</td>
<td align="right">2.75</td>
<td align="right">2.81</td>
<td align="right">6139</td>
<td align="right">52491</td>
</tr>
</tbody>
</table>
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		<title>Face Slapper is now on Xbox 360!</title>
		<link>http://www.highbrowgames.com/archives/663</link>
		<pubDate>Mon, 06 Aug 2012 17:40:06 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=663</guid>
		<description><![CDATA[Face Slapper for Xbox incurred the least amount of review drama ever!  Anyway, I&#8217;m pretty happy with how it turned out, it took a lot of tuning and tweaking to make it easy to hit the face(s) you want to, and trying to get the awards is challenging and fun. At least *I* think!]]></description>
				<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><a title="Face Slapper" href="http://marketplace.xbox.com/en-US/Product/Face-Slapper/66acd000-77fe-1000-9115-d80258550ba2" target="_blank">Face Slapper</a></span> for Xbox incurred the least amount of review drama ever!  A<span style="font-size: 13px; line-height: 19px;">nyway, I&#8217;m pretty happy with how it turned out, it took a lot of tuning and tweaking to make it easy to hit the face(s) you want to, and trying to get the awards is challenging and fun. At least *I* think!</span></p>
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		<title>Face Slapper approved for WP7!</title>
		<link>http://www.highbrowgames.com/archives/625</link>
		<pubDate>Mon, 02 Apr 2012 10:18:02 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=625</guid>
		<description><![CDATA[Prison rape is to Xbox Indie Game peer review as a gentle massage is to Windows Phone review.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2012/03/Logo400x400.jpg"><img class=" wp-image-572 aligncenter" title="Logo400x400" src="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2012/03/Logo400x400-300x300.jpg" alt="" width="173" height="162" /></a></p>
<p>&nbsp;</p>
<p>Well that was easy! Face Slapper passed review and ended up on the marketplace in a week. No ridiculous arguments with Xbox Live Indie Game (XBLIG) peer reviewers about how your game doesn&#8217;t conform to some stereotypical genre that &#8220;the community&#8221; approves of. Prison rape is to Xbox Indie Game peer review as a gentle massage is to Windows Phone review. Of course the downside is it might not make any money because it&#8217;s on Windows Phone. Hope springs eternal though. [Cringes at terrible expression].</p>
<p>Update: The spring has run dry.</p>
<p><span style="text-decoration: underline;"><a href="http://www.windowsphone.com/en-US/apps/599d232f-701d-499f-b9aa-775229f23085" target="_blank">Check out Face Slapper</a></span></p>
<p>For those of you who were expecting a bitchfest, don&#8217;t go yet! I had to cut background music for the initial version due to a deadline I needed to meet, which saddens me deeply. If Microsoft had done their job certifying that audio capabilities of all phones were to spec as they promised consumers and developers they would be, then I wouldn&#8217;t have needed to rewrite my audio code (which worked perfectly fine on Xbox and Windows). But that&#8217;s for another blog post.  Fortunately, I&#8217;m about to submit an update that adds music as well as some gameplay enhancements, and makes Face Slapper all it was meant to be.</p>
<p>[Update: Game now has music and high scores, and is all it was meant to be!]</p>
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		<title>Band Uses Avatar Boogie 2 for Music Video</title>
		<link>http://www.highbrowgames.com/archives/560</link>
		<pubDate>Mon, 27 Feb 2012 01:01:44 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=560</guid>
		<description><![CDATA[Check out this cool music video put together by band Stasis Chamber using Avatar Boogie 2:]]></description>
				<content:encoded><![CDATA[<p>Check out this cool music video put together by band <span style="text-decoration: underline;"><a title="Stasis Chamber" href="http://stasischamber.com" target="_blank">Stasis Chamber</a></span> using Avatar Boogie 2:</p>
<p><iframe src="http://www.youtube.com/embed/5Jq83Y5dmXM" frameborder="0" width="560" height="315"></iframe></p>
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		<title>Avatar Planking Trailer</title>
		<link>http://www.highbrowgames.com/archives/553</link>
		<pubDate>Thu, 23 Feb 2012 07:23:10 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=553</guid>
		<description><![CDATA[Now that the game has been out for several months, there's finally a trailer for it!]]></description>
				<content:encoded><![CDATA[<p>Now that the game has been out for several months, there&#8217;s finally a trailer for it, courtesy of my Hauppage! Colossus capture card.   That&#8217;s right, there&#8217;s an exclamation point after &#8220;Hauppage&#8221;. Enjoy!</p>
<p><iframe src="http://www.youtube.com/embed/6vazO8qjDkM" frameborder="0" width="560" height="315"></iframe></p>
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		<title>The Story Behind Avatar Planking</title>
		<link>http://www.highbrowgames.com/archives/524</link>
		<pubDate>Thu, 27 Oct 2011 17:32:09 +0000</pubDate>
		<dc:creator><![CDATA[Danimal]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.highbrowgames.com/?p=524</guid>
		<description><![CDATA[The goal: make people laugh.]]></description>
				<content:encoded><![CDATA[<h1 style="text-align: center;">The Story Behind Avatar Planking</h1>
<p>When I found a news article about some &#8220;planking craze&#8221; that was sweeping Australia, I thought maybe it was another street drug, gang initiation routine, extreme sport, or self-mutilation phenomenon that websites latch onto in order to scare out-of-touch parents: &#8220;Is your child planking?   How to detect early warning signs before it&#8217;s too late.&#8221; and &#8220;Little Timmy was like every other kid, until one day his parents found him face down in the yard.&#8221;</p>
<p>But no!  Planking was a harmless, easy activity.  It was the anti-extreme sports, the anti-lawbreaking hobby.  And the irony made it flippant and ever-so-slightly edgy in spite of itself.  I thought, by the same token, wouldn’t it be ironic if an Xbox Avatar, whose purpose in life is to do standard video-gamey things like running, jumping, and shooting… instead has to <strong>lay on stuff!</strong>  Match made in heaven.  Of course since planking is inherently (and awesomely) ridiculous, I had to up the ante and find the most ridiculous places one could possibly plank, as well as add interactive elements like squirming, making faces, and grunting.  The goal: make people laugh.</p>
<p>Now the way to check if something is edgy or lame is if it offends people.  Some Xbox Indie Game peer reviewers “got it” and thought it was hilarious, others said it was garbage and that they’d fail it no matter what the review rules said.   I will save the peer-review details for those who care, but suffice to say after two arduous months, multiple reviews, and angry statements on the review forums, Avatar Planking passed review. Most reviewers who liked it passed it incognito to avoid retribution (i.e. bogus review fails) from the haters. That rarely happens, usually people want credit for their reviews. To you unsung heroes, I salute and thank you! Someday these people will &#8220;come out,&#8221; and I will throw them a party.</p>
<p>In the end though, I accomplished my goal of respecting the ideals of planking and making people laugh.  Like a Wayans Brothers movie &#8211; not everyone laughs, but it’s made for the people who do laugh.</p>
<p><a href="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2011/10/ToiletOnly.jpg"><img class="aligncenter" title="Toilet!" src="http://www.highbrowgames.com/wordpress31/wp-content/uploads/2011/10/ToiletOnly.jpg" alt="" width="226" height="406" /></a></p>
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